Wednesday, May 19, 2010

More Guilty Party!

Hey Everyone,

I posted up 2 new guilty part screenshots in the guilty party post. They have now shown the nurse character I worked on woot!

Sunday, May 2, 2010

Prop Bust


It's been a little while since I have updated what I have been up to. So here is a little taste. This was done for Sony about 2 months ago. It wasn't meant to be for a character, it was a prop bust for an environment. I had about 8 hours total to sculpt and refine it, and while the time was crunched I was overall pleased with what I was able to do in just a work day. I was responsible for the sculpt, another artist took it, made a low poly and textured it.

Wednesday, February 24, 2010

Guilty Party Announced!





Hey Everyone!
So a game I worked on last year has finally been announced so I think it is safe to post up images of the characters they have shown off in the screen shots. I will post others as they show more characters. You can read a preview over at Kotaku. I am quite excited!

http://kotaku.com/5479479/disneys-guilty-party-a-whodunnit-of-mini+games

Tuesday, November 17, 2009

Thursday, November 5, 2009

Jim Update!


Hey Everyone. Here is a Jim Update!. All the bells and whistles from the previous update are turned off at the moment. I have been concentrating on restructuring the anatomy. I am using Bridgeman, Hampton, and Muscle magazines as ref for this guy. Mudbox is an amazing tool.

Wednesday, September 16, 2009

Earthworm Jim 9/25/09 update


I finally finished modeling all the base meshes for Jim. I have been busy looking for a job lately so I haven't had as much time to put into him as I would like.

Friday, August 28, 2009

2D Finals


Here are the renders from 2D.

It was a really fun project. I may tweak a few things. The top render is a beauty shot, The second image is real time. The Third Image are the wires, the fourth is the Sculpt, and the fifth are the Texture Sheets. The specs are
: 1x 2048 Diffuse
1x 2048 Spec
1x 2048 Normal
9,322 Tri's

Sunday, July 26, 2009

Google O3D


I was part of the development team that made the beach demo for Google's O3D Browser based rendering engine. I am responsible for terrain modeling/texturing, layout, various foliage models/textures, tribal props. Here is the video we showed off in the engine.


Saturday, July 11, 2009

Skrogg!!!!!


Here is an update of the alien creature character I am working on. I like to hybrid designing in 3D as well as using 2D as I quite enjoy drawing as much as I do sculpting. Today I started working out the design of this dudes armor. I really want him to look menacing. I want him to give the feel of a general, or at least some kind of Hire ranking solider. I think that adding that thin cape type piece on the back of his shoulder helps push this. I may consider some kind of helmet, though I don't think this guy should really have one..

Friday, July 3, 2009

Life Arm


I thought I felt like drawing last night. I actually felt like sculpting from life. I sculpted my buddies arm while he sat and watched an episode of Big Bang theory (that show is hilarious) Thank you Mr. Teng for the use of your arm :) This was approximately a 30 minute study. I need to work on my elbow region...

Wednesday, June 24, 2009

Bed


Well today I got the opportunity to sculpt a bed haha. It should be finished tomorrow afternoon sometime, but I like where I have gotten it so far. Flatten brush is king!!! haha

Monday, June 22, 2009

And for today's Practice



I was going to sculpt another arm. I did a couple over the weekend, and I still have to post one of them. But today, with some good tunes I got started on something I have only talked about doing. I started on the Creature I have been wanting to do. I am actually kind of okay with it. As you can see this is far from an arm. Oh well. This one fun, I will do an arm tomorrow....maybe a leg.....

Joe

Saturday, June 20, 2009

The Arm Studies Continue


So I have decided that from now on. If I am doing studies, I will just compile them all onto 1 image at the end of the week, instead of posting up every night a different study of the same thing. But I didn't decide that until today so for now this post is just another arm study :) I finally started getting the right kind of groove again, and I am overall happy with this short study. I know I could have take it further, but it was study and I want to move onto working on some other things :)

-Joe

Wednesday, June 17, 2009

More Arms


Arm Practice Continues.....

Tuesday, June 16, 2009

Arms


Last night I was up sculpting for a few hours. To be honest though I have been getting the gears turnign on new work, I have not be practicing the way I should be. Last Night made that very apparent. It took a lot longer to warm up than usual. I have decided to start doodling throughout the way in Z brush, the way I would a sketchbook. I need to start doing small things throughout my days, to keep me in the groove when working on more final piece

Here is my first night, a quick arm. I need more practice getting my forms in faster and showing better. I think I will do arms as this weeks study. I don't want to put to much on my plate as far as doodles, but I think sticking with arms for a bit might be good.

This was about 45 minutes, including setting up some ref and getting things in through observation and not just rushing. I need to ensure I understand all I do

-Joe Solo

Saturday, June 13, 2009

Things are coming....





Well it has been quite awhile since and update of any kind has been made to this blog.

I have been working behind the scenes on some new work. I have decided to post up a little something to kick off everything.

The Head was done for Technicolor Interactive.

I plan on fixing up some stuff on the Gorillaz Character 2D....possibly make the rest of the band.

The Jak Re-design image (design by Carlo Arellano) and female sketch (design b me) are a glimpse of things to come. I plan on bringing the nasty fire!

However, you may not see everything in the order you expect. There are a few pieces that simply make take first priority. All I know is, it is time to up my game....

Monday, June 30, 2008

A needed update....




Well, I know that this update is not that far off from the last one. But I felt that I should update out of dedication to myself. So i pretty much finished up the hands, Tomorrow is going to be a polishing day, adding more asymmetry, and the small things that carry the story, as well as making sure that everything is looking right as far as anatomy goes. The next update should have a few things updated that will give away this models identity. I am pretty happy with how the hands have come out, thank you burne hogarth, bridgeman, and not to have too much of an ego but my mirror and own hand lol. Todays work took about 3 - 4 hours total, I tried to take things slow today. I would like to be finished with all sculpting and have all the other things modeled or 50% modeled by the end of wednesday, but I am having so much fun with it I might take another day or half a day just to play around.

Friday, June 27, 2008

a WIP before a word





A lot has been going on lately, and I may or may not write a little something about it, but for the people who are close. I have finally "suited back up" lol. Thanks guys. It has been quite a journey the last few months to say the least. Anyway here is a wip of the model I am currently working on. I still have a ways to go..... I will let you all know what it is going to be soon.